
The phase is terminated when the character's velocity becomes zero and they have reached the peak of their jump.
The second phase begins when jump duration has been exhausted: The character is now normally only subject to gravity, which will linearly reduce their velocity. 17.2875 tiles/second for default characters it is acquired instantly when starting the jump and it is not altered until the first phase is completed. The velocity during this phase is equal to jump speed (in pixels/tick) minus gravity (0.4 by default, below the Space layer), i.e. 16 ticks (0.267 seconds) for default characters, though releasing the ↷ Jump key will terminate it prematurely – hence, in order to acquire the maximum possible jump reach, the ↷ Jump key must be held for the entire duration of the first phase. The first phase lasts for jump duration + 1 ticks, i.e. All characters have a base jump duration of 15 and a base jump speed of 5.01, granting them a base jump reach of 6.27 tiles.Ī jump in Terraria consists of two phases: First, the character steadily ascends with a fixed velocity, and then slows down their ascension rate until coming to a stop when reaching the peak of the jump. Together, they describe jump reach, the maximum number of tiles that a character can ascend with a jump.
There are two quantities that play a role when dealing with vertical upward movement: jump duration and jump speed. Only one of these modifiers may be applied at a time. Five accessories may have these modifiers, meaning +20% horizontal speed possible. Modifiers are only applicable to accessories.With both buffs and all quick ( Demon Heart used):
#PIXELSTICK WIKIPEDIA FULL#
Shadow armor / Ancient Shadow armor: Full set Using other movement boosts with any of the accessories only increases one's acceleration.
Sprinting accessories increase the player's max speed to a fixed value. The more movement speed boosts a player has, the less noticeable the speed boost a hook provided is.
Hooks reel in the player at a constant speed regardless of speed boosting accessories.Horizontal movement speed is capped at 1.6 × base speed, or +60%. These values are ignoring the small amount of time it takes to accelerate from a standing position. While moving, the character will automatically climb any one-block high ledge or hill, and horizontal movement speed is not impeded by doing so (climbing over a pyramid is just as fast as tunneling through it). All characters start with a horizontal movement speed of 11 tiles/second, or 15 mph (shown by the Stopwatch).